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About

Know Wei in 30s

I am a PhD student in the VIXI lab, University of Victoria, under the supervision of Prof. Charles Perin and Miguel Nacenta. My research interest span from visualization, physicalization, to cognitive augmentation and more generally, interaction design. I was a research intern at Télécom Paris with Prof. Samuel Huron. Before that, I had an incredible MSc (under the instruction of Prof. Ehud Sharlin) at ilab, University of Calgary, possibly the best experience of my academic journey.

I am a traveler who just started to make it a hobby, a programmer who is poor in algorithm, a designer who has radical ideas, a gamer who keeps trying after repeated defeats and a reader who loves history, sci-fi, fantasy, as well as Chinese classics.

You can find my CV here

Publications

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Towards Autocomplete Strategies for Visualization Construction

Wei Wei, Samuel Huron, and Yvonne Jansen. IEEE VIS, 2023 Paper

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Touch and Beyond: Comparing Physical and Virtual Reality Visualizations

Danyluk Kurtis, Teoman Tomo Ulusoy, Wei Wei, and Wesley Willett. IEEE Transactions on Visualization and Computer Graphics (2020) Paper

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Design of Anthropomorphic Interfaces for Autonomous Vehicle-Pedestrian Interaction

Wei Wei. Master Thesis, 2022 Paper

Ongoing Projects

  • Characterizing the Selectivity of Visual Variables

This project studies the selectivity of seven visual variables and how we can utilize the knowledge we gain to design better visualizations. One typical phenomenon that comes from selectivity is the popout effect, which enables a distinct item (the target) to stand out from many others (elements) immediately. But we are still unclear about which factors and how they might affect the selectivity. This project aims to bridge this gap. Through a crow-sourcing study, we examine the visual variables (Hue, Length, Luminance, Orientation, Shape, Size, Single-Hue) and three factors: the layout of all elements (are they in a grid or not?), the location of the target (is the target in the center or periphery of the screen?), and set size (the total number of elements shown). For exploration, I create a visual search playground.

As a hobby-oriented project, I am collecting and maintaining a data sheet that aims to log all individuals recorded in Sanguozhi - Records of the Three Kingdoms, a Chinese history classic that chronicles China’s history from 180 CE to 284 CE. You can find more info about the book on the Wiki Page. At this moment, the data sheet has more than 2400 entries. A detailed description of the dataset is here. In the future, I will turn it into a open-source project and create a database for it. The goal of the book is to develop an online tool that utilizes the potential of employing visualization approaches (timeline, network, map, and more) to synthesize and extract insights from this ancient history book,

This post is licensed under CC BY 4.0 by the author.